![]() Lvl 3: Sorcerer - any metamagic feat you fancy(intensify, if you end up using EA) // WF: Fauchard Fighter also provides us with 2, but comes at full BAB, so that's what I'd use. You need to fit in exotic weapon, expertise, trip, improved trip at the very least and will probably also want fury's fall. Compared to a more generic melee sorc we pay 1 level 7 and 1 level 8 spell. The build I'd go would be Scaled1/Sorc4/EK10/DD4/Fighter1. magus gives spell strike, so spells won't be wasted, sorc gives more spells to waste.With all that I think Sorc/EK has a slight edge. On the other, sorc/EK does the same in terms of feats and actually does also add a way to be using touch spells while using mastery in the long run. On one hand, scion will provide us with extra feats and weapon enchants. With that in mind we can lock in the stats. The concept itself is already flawed enough there is no need to hinder yourself with armor. Using armor makes us a glass cannon for a better portion of the game. magus/sorc as a base class since you need spontaneous caster for DD, need access to touch spells and losing 3 CL and 5-6 levels is not an option, Don't need to go further than that for now. Since we are already tripping only weapon choice is Mastery fauchard. with 2 bites there is no compelling reason not to go bite/trip. Instead of just giving you an answer I'd much rather help you with the process of building itself. Unlikely race/class combo, but one can make do. So that leaves motherless tiefling and dragon disciple. So of your requests really only bite stacking is an option for viability and even that will be bit limited as you won't have the option of going majority vivisectionist due to touch attack requirement. You can't afford loads of monk levels if you want to go into casting. As to stats, you'll pretty much have to be str for more reason than one.ġ. Now obvious problem is there are no AoE touch attacks(apart from kineticist, but I don't think that's what you are looking for). That's as close to viable as you can hope to get. With it you can use intensify your touch spells and make em kinda almost ok-ish maybe. ![]() Without Eldritch arcana you are all out of luck when it comes to melee touch attacks. The community for this game has really impressed me. Hopefully some godly master of builds like Roahin or InEffect, or another one of you epic autists can help me out. ![]() I'm not necessarily asking for a Varnhold-specific build I might use it in the MC also.I'm just mentioning it because I found Amulet of Agile Fists in the MC and it might not exist in the DLC. I'm a little way into the main campaign and decided to roll a new toon to switch over to Varnhold's lot. Also curious if using dex/finesse would work with this setup. I'm aware that there aren't many (or none?) touch spells that scale into very high levels, so to maintain the idea of this build I might have to transition more into unarmed or natural weapons later. What would be really cool is a clawed (or bite) fighter using the touch spells. I'm not an accomplished builder so by all means add or remove any of these. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands).Īs with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair).Is a melee touch spell character viable? The classes I think might fit would be a combination of (and/or) Monk, Sorc, Dragon Disciple, Magus (and possibly Druid, but I doubt it). What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?īoth are free actions. ![]()
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